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backports
RSK World
travel-assistant-bot
Travel Assistant Bot - Python + Flask + OpenAI API + Travel Bot + Flight Search + Hotel Booking + Weather
backports
  • __pycache__
  • __init__.py0 B
  • makefile.py1.4 KB
  • weakref_finalize.py5.2 KB
_openssl.pylayout.pystyle.py
.venv/Lib/site-packages/pip/_vendor/truststore/_openssl.py
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import contextlib
import os
import re
import ssl
import typing

# candidates based on https://github.com/tiran/certifi-system-store by Christian Heimes
_CA_FILE_CANDIDATES = [
    # Alpine, Arch, Fedora 34+, OpenWRT, RHEL 9+, BSD
    "/etc/ssl/cert.pem",
    # Fedora <= 34, RHEL <= 9, CentOS <= 9
    "/etc/pki/tls/cert.pem",
    # Debian, Ubuntu (requires ca-certificates)
    "/etc/ssl/certs/ca-certificates.crt",
    # SUSE
    "/etc/ssl/ca-bundle.pem",
]

_HASHED_CERT_FILENAME_RE = re.compile(r"^[0-9a-fA-F]{8}\.[0-9]$")


@contextlib.contextmanager
def _configure_context(ctx: ssl.SSLContext) -> typing.Iterator[None]:
    # First, check whether the default locations from OpenSSL
    # seem like they will give us a usable set of CA certs.
    # ssl.get_default_verify_paths already takes care of:
    # - getting cafile from either the SSL_CERT_FILE env var
    #   or the path configured when OpenSSL was compiled,
    #   and verifying that that path exists
    # - getting capath from either the SSL_CERT_DIR env var
    #   or the path configured when OpenSSL was compiled,
    #   and verifying that that path exists
    # In addition we'll check whether capath appears to contain certs.
    defaults = ssl.get_default_verify_paths()
    if defaults.cafile or (defaults.capath and _capath_contains_certs(defaults.capath)):
        ctx.set_default_verify_paths()
    else:
        # cafile from OpenSSL doesn't exist
        # and capath from OpenSSL doesn't contain certs.
        # Let's search other common locations instead.
        for cafile in _CA_FILE_CANDIDATES:
            if os.path.isfile(cafile):
                ctx.load_verify_locations(cafile=cafile)
                break

    yield


def _capath_contains_certs(capath: str) -> bool:
    """Check whether capath exists and contains certs in the expected format."""
    if not os.path.isdir(capath):
        return False
    for name in os.listdir(capath):
        if _HASHED_CERT_FILENAME_RE.match(name):
            return True
    return False


def _verify_peercerts_impl(
    ssl_context: ssl.SSLContext,
    cert_chain: list[bytes],
    server_hostname: str | None = None,
) -> None:
    # This is a no-op because we've enabled SSLContext's built-in
    # verification via verify_mode=CERT_REQUIRED, and don't need to repeat it.
    pass
67 lines•2.3 KB
python
.venv/Lib/site-packages/pip/_vendor/rich/layout.py
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from abc import ABC, abstractmethod
from itertools import islice
from operator import itemgetter
from threading import RLock
from typing import (
    TYPE_CHECKING,
    Dict,
    Iterable,
    List,
    NamedTuple,
    Optional,
    Sequence,
    Tuple,
    Union,
)

from ._ratio import ratio_resolve
from .align import Align
from .console import Console, ConsoleOptions, RenderableType, RenderResult
from .highlighter import ReprHighlighter
from .panel import Panel
from .pretty import Pretty
from .region import Region
from .repr import Result, rich_repr
from .segment import Segment
from .style import StyleType

if TYPE_CHECKING:
    from pip._vendor.rich.tree import Tree


class LayoutRender(NamedTuple):
    """An individual layout render."""

    region: Region
    render: List[List[Segment]]


RegionMap = Dict["Layout", Region]
RenderMap = Dict["Layout", LayoutRender]


class LayoutError(Exception):
    """Layout related error."""


class NoSplitter(LayoutError):
    """Requested splitter does not exist."""


class _Placeholder:
    """An internal renderable used as a Layout placeholder."""

    highlighter = ReprHighlighter()

    def __init__(self, layout: "Layout", style: StyleType = "") -> None:
        self.layout = layout
        self.style = style

    def __rich_console__(
        self, console: Console, options: ConsoleOptions
    ) -> RenderResult:
        width = options.max_width
        height = options.height or options.size.height
        layout = self.layout
        title = (
            f"{layout.name!r} ({width} x {height})"
            if layout.name
            else f"({width} x {height})"
        )
        yield Panel(
            Align.center(Pretty(layout), vertical="middle"),
            style=self.style,
            title=self.highlighter(title),
            border_style="blue",
            height=height,
        )


class Splitter(ABC):
    """Base class for a splitter."""

    name: str = ""

    @abstractmethod
    def get_tree_icon(self) -> str:
        """Get the icon (emoji) used in layout.tree"""

    @abstractmethod
    def divide(
        self, children: Sequence["Layout"], region: Region
    ) -> Iterable[Tuple["Layout", Region]]:
        """Divide a region amongst several child layouts.

        Args:
            children (Sequence(Layout)): A number of child layouts.
            region (Region): A rectangular region to divide.
        """


class RowSplitter(Splitter):
    """Split a layout region in to rows."""

    name = "row"

    def get_tree_icon(self) -> str:
        return "[layout.tree.row]⬌"

    def divide(
        self, children: Sequence["Layout"], region: Region
    ) -> Iterable[Tuple["Layout", Region]]:
        x, y, width, height = region
        render_widths = ratio_resolve(width, children)
        offset = 0
        _Region = Region
        for child, child_width in zip(children, render_widths):
            yield child, _Region(x + offset, y, child_width, height)
            offset += child_width


class ColumnSplitter(Splitter):
    """Split a layout region in to columns."""

    name = "column"

    def get_tree_icon(self) -> str:
        return "[layout.tree.column]⬍"

    def divide(
        self, children: Sequence["Layout"], region: Region
    ) -> Iterable[Tuple["Layout", Region]]:
        x, y, width, height = region
        render_heights = ratio_resolve(height, children)
        offset = 0
        _Region = Region
        for child, child_height in zip(children, render_heights):
            yield child, _Region(x, y + offset, width, child_height)
            offset += child_height


@rich_repr
class Layout:
    """A renderable to divide a fixed height in to rows or columns.

    Args:
        renderable (RenderableType, optional): Renderable content, or None for placeholder. Defaults to None.
        name (str, optional): Optional identifier for Layout. Defaults to None.
        size (int, optional): Optional fixed size of layout. Defaults to None.
        minimum_size (int, optional): Minimum size of layout. Defaults to 1.
        ratio (int, optional): Optional ratio for flexible layout. Defaults to 1.
        visible (bool, optional): Visibility of layout. Defaults to True.
    """

    splitters = {"row": RowSplitter, "column": ColumnSplitter}

    def __init__(
        self,
        renderable: Optional[RenderableType] = None,
        *,
        name: Optional[str] = None,
        size: Optional[int] = None,
        minimum_size: int = 1,
        ratio: int = 1,
        visible: bool = True,
    ) -> None:
        self._renderable = renderable or _Placeholder(self)
        self.size = size
        self.minimum_size = minimum_size
        self.ratio = ratio
        self.name = name
        self.visible = visible
        self.splitter: Splitter = self.splitters["column"]()
        self._children: List[Layout] = []
        self._render_map: RenderMap = {}
        self._lock = RLock()

    def __rich_repr__(self) -> Result:
        yield "name", self.name, None
        yield "size", self.size, None
        yield "minimum_size", self.minimum_size, 1
        yield "ratio", self.ratio, 1

    @property
    def renderable(self) -> RenderableType:
        """Layout renderable."""
        return self if self._children else self._renderable

    @property
    def children(self) -> List["Layout"]:
        """Gets (visible) layout children."""
        return [child for child in self._children if child.visible]

    @property
    def map(self) -> RenderMap:
        """Get a map of the last render."""
        return self._render_map

    def get(self, name: str) -> Optional["Layout"]:
        """Get a named layout, or None if it doesn't exist.

        Args:
            name (str): Name of layout.

        Returns:
            Optional[Layout]: Layout instance or None if no layout was found.
        """
        if self.name == name:
            return self
        else:
            for child in self._children:
                named_layout = child.get(name)
                if named_layout is not None:
                    return named_layout
        return None

    def __getitem__(self, name: str) -> "Layout":
        layout = self.get(name)
        if layout is None:
            raise KeyError(f"No layout with name {name!r}")
        return layout

    @property
    def tree(self) -> "Tree":
        """Get a tree renderable to show layout structure."""
        from pip._vendor.rich.styled import Styled
        from pip._vendor.rich.table import Table
        from pip._vendor.rich.tree import Tree

        def summary(layout: "Layout") -> Table:
            icon = layout.splitter.get_tree_icon()

            table = Table.grid(padding=(0, 1, 0, 0))

            text: RenderableType = (
                Pretty(layout) if layout.visible else Styled(Pretty(layout), "dim")
            )
            table.add_row(icon, text)
            _summary = table
            return _summary

        layout = self
        tree = Tree(
            summary(layout),
            guide_style=f"layout.tree.{layout.splitter.name}",
            highlight=True,
        )

        def recurse(tree: "Tree", layout: "Layout") -> None:
            for child in layout._children:
                recurse(
                    tree.add(
                        summary(child),
                        guide_style=f"layout.tree.{child.splitter.name}",
                    ),
                    child,
                )

        recurse(tree, self)
        return tree

    def split(
        self,
        *layouts: Union["Layout", RenderableType],
        splitter: Union[Splitter, str] = "column",
    ) -> None:
        """Split the layout in to multiple sub-layouts.

        Args:
            *layouts (Layout): Positional arguments should be (sub) Layout instances.
            splitter (Union[Splitter, str]): Splitter instance or name of splitter.
        """
        _layouts = [
            layout if isinstance(layout, Layout) else Layout(layout)
            for layout in layouts
        ]
        try:
            self.splitter = (
                splitter
                if isinstance(splitter, Splitter)
                else self.splitters[splitter]()
            )
        except KeyError:
            raise NoSplitter(f"No splitter called {splitter!r}")
        self._children[:] = _layouts

    def add_split(self, *layouts: Union["Layout", RenderableType]) -> None:
        """Add a new layout(s) to existing split.

        Args:
            *layouts (Union[Layout, RenderableType]): Positional arguments should be renderables or (sub) Layout instances.

        """
        _layouts = (
            layout if isinstance(layout, Layout) else Layout(layout)
            for layout in layouts
        )
        self._children.extend(_layouts)

    def split_row(self, *layouts: Union["Layout", RenderableType]) -> None:
        """Split the layout in to a row (layouts side by side).

        Args:
            *layouts (Layout): Positional arguments should be (sub) Layout instances.
        """
        self.split(*layouts, splitter="row")

    def split_column(self, *layouts: Union["Layout", RenderableType]) -> None:
        """Split the layout in to a column (layouts stacked on top of each other).

        Args:
            *layouts (Layout): Positional arguments should be (sub) Layout instances.
        """
        self.split(*layouts, splitter="column")

    def unsplit(self) -> None:
        """Reset splits to initial state."""
        del self._children[:]

    def update(self, renderable: RenderableType) -> None:
        """Update renderable.

        Args:
            renderable (RenderableType): New renderable object.
        """
        with self._lock:
            self._renderable = renderable

    def refresh_screen(self, console: "Console", layout_name: str) -> None:
        """Refresh a sub-layout.

        Args:
            console (Console): Console instance where Layout is to be rendered.
            layout_name (str): Name of layout.
        """
        with self._lock:
            layout = self[layout_name]
            region, _lines = self._render_map[layout]
            (x, y, width, height) = region
            lines = console.render_lines(
                layout, console.options.update_dimensions(width, height)
            )
            self._render_map[layout] = LayoutRender(region, lines)
            console.update_screen_lines(lines, x, y)

    def _make_region_map(self, width: int, height: int) -> RegionMap:
        """Create a dict that maps layout on to Region."""
        stack: List[Tuple[Layout, Region]] = [(self, Region(0, 0, width, height))]
        push = stack.append
        pop = stack.pop
        layout_regions: List[Tuple[Layout, Region]] = []
        append_layout_region = layout_regions.append
        while stack:
            append_layout_region(pop())
            layout, region = layout_regions[-1]
            children = layout.children
            if children:
                for child_and_region in layout.splitter.divide(children, region):
                    push(child_and_region)

        region_map = {
            layout: region
            for layout, region in sorted(layout_regions, key=itemgetter(1))
        }
        return region_map

    def render(self, console: Console, options: ConsoleOptions) -> RenderMap:
        """Render the sub_layouts.

        Args:
            console (Console): Console instance.
            options (ConsoleOptions): Console options.

        Returns:
            RenderMap: A dict that maps Layout on to a tuple of Region, lines
        """
        render_width = options.max_width
        render_height = options.height or console.height
        region_map = self._make_region_map(render_width, render_height)
        layout_regions = [
            (layout, region)
            for layout, region in region_map.items()
            if not layout.children
        ]
        render_map: Dict["Layout", "LayoutRender"] = {}
        render_lines = console.render_lines
        update_dimensions = options.update_dimensions

        for layout, region in layout_regions:
            lines = render_lines(
                layout.renderable, update_dimensions(region.width, region.height)
            )
            render_map[layout] = LayoutRender(region, lines)
        return render_map

    def __rich_console__(
        self, console: Console, options: ConsoleOptions
    ) -> RenderResult:
        with self._lock:
            width = options.max_width or console.width
            height = options.height or console.height
            render_map = self.render(console, options.update_dimensions(width, height))
            self._render_map = render_map
            layout_lines: List[List[Segment]] = [[] for _ in range(height)]
            _islice = islice
            for region, lines in render_map.values():
                _x, y, _layout_width, layout_height = region
                for row, line in zip(
                    _islice(layout_lines, y, y + layout_height), lines
                ):
                    row.extend(line)

            new_line = Segment.line()
            for layout_row in layout_lines:
                yield from layout_row
                yield new_line


if __name__ == "__main__":
    from pip._vendor.rich.console import Console

    console = Console()
    layout = Layout()

    layout.split_column(
        Layout(name="header", size=3),
        Layout(ratio=1, name="main"),
        Layout(size=10, name="footer"),
    )

    layout["main"].split_row(Layout(name="side"), Layout(name="body", ratio=2))

    layout["body"].split_row(Layout(name="content", ratio=2), Layout(name="s2"))

    layout["s2"].split_column(
        Layout(name="top"), Layout(name="middle"), Layout(name="bottom")
    )

    layout["side"].split_column(Layout(layout.tree, name="left1"), Layout(name="left2"))

    layout["content"].update("foo")

    console.print(layout)
443 lines•13.7 KB
python
.venv/Lib/site-packages/pip/_vendor/rich/style.py
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import sys
from functools import lru_cache
from marshal import dumps, loads
from random import randint
from typing import Any, Dict, Iterable, List, Optional, Type, Union, cast

from . import errors
from .color import Color, ColorParseError, ColorSystem, blend_rgb
from .repr import Result, rich_repr
from .terminal_theme import DEFAULT_TERMINAL_THEME, TerminalTheme

# Style instances and style definitions are often interchangeable
StyleType = Union[str, "Style"]


class _Bit:
    """A descriptor to get/set a style attribute bit."""

    __slots__ = ["bit"]

    def __init__(self, bit_no: int) -> None:
        self.bit = 1 << bit_no

    def __get__(self, obj: "Style", objtype: Type["Style"]) -> Optional[bool]:
        if obj._set_attributes & self.bit:
            return obj._attributes & self.bit != 0
        return None


@rich_repr
class Style:
    """A terminal style.

    A terminal style consists of a color (`color`), a background color (`bgcolor`), and a number of attributes, such
    as bold, italic etc. The attributes have 3 states: they can either be on
    (``True``), off (``False``), or not set (``None``).

    Args:
        color (Union[Color, str], optional): Color of terminal text. Defaults to None.
        bgcolor (Union[Color, str], optional): Color of terminal background. Defaults to None.
        bold (bool, optional): Enable bold text. Defaults to None.
        dim (bool, optional): Enable dim text. Defaults to None.
        italic (bool, optional): Enable italic text. Defaults to None.
        underline (bool, optional): Enable underlined text. Defaults to None.
        blink (bool, optional): Enabled blinking text. Defaults to None.
        blink2 (bool, optional): Enable fast blinking text. Defaults to None.
        reverse (bool, optional): Enabled reverse text. Defaults to None.
        conceal (bool, optional): Enable concealed text. Defaults to None.
        strike (bool, optional): Enable strikethrough text. Defaults to None.
        underline2 (bool, optional): Enable doubly underlined text. Defaults to None.
        frame (bool, optional): Enable framed text. Defaults to None.
        encircle (bool, optional): Enable encircled text. Defaults to None.
        overline (bool, optional): Enable overlined text. Defaults to None.
        link (str, link): Link URL. Defaults to None.

    """

    _color: Optional[Color]
    _bgcolor: Optional[Color]
    _attributes: int
    _set_attributes: int
    _hash: Optional[int]
    _null: bool
    _meta: Optional[bytes]

    __slots__ = [
        "_color",
        "_bgcolor",
        "_attributes",
        "_set_attributes",
        "_link",
        "_link_id",
        "_ansi",
        "_style_definition",
        "_hash",
        "_null",
        "_meta",
    ]

    # maps bits on to SGR parameter
    _style_map = {
        0: "1",
        1: "2",
        2: "3",
        3: "4",
        4: "5",
        5: "6",
        6: "7",
        7: "8",
        8: "9",
        9: "21",
        10: "51",
        11: "52",
        12: "53",
    }

    STYLE_ATTRIBUTES = {
        "dim": "dim",
        "d": "dim",
        "bold": "bold",
        "b": "bold",
        "italic": "italic",
        "i": "italic",
        "underline": "underline",
        "u": "underline",
        "blink": "blink",
        "blink2": "blink2",
        "reverse": "reverse",
        "r": "reverse",
        "conceal": "conceal",
        "c": "conceal",
        "strike": "strike",
        "s": "strike",
        "underline2": "underline2",
        "uu": "underline2",
        "frame": "frame",
        "encircle": "encircle",
        "overline": "overline",
        "o": "overline",
    }

    def __init__(
        self,
        *,
        color: Optional[Union[Color, str]] = None,
        bgcolor: Optional[Union[Color, str]] = None,
        bold: Optional[bool] = None,
        dim: Optional[bool] = None,
        italic: Optional[bool] = None,
        underline: Optional[bool] = None,
        blink: Optional[bool] = None,
        blink2: Optional[bool] = None,
        reverse: Optional[bool] = None,
        conceal: Optional[bool] = None,
        strike: Optional[bool] = None,
        underline2: Optional[bool] = None,
        frame: Optional[bool] = None,
        encircle: Optional[bool] = None,
        overline: Optional[bool] = None,
        link: Optional[str] = None,
        meta: Optional[Dict[str, Any]] = None,
    ):
        self._ansi: Optional[str] = None
        self._style_definition: Optional[str] = None

        def _make_color(color: Union[Color, str]) -> Color:
            return color if isinstance(color, Color) else Color.parse(color)

        self._color = None if color is None else _make_color(color)
        self._bgcolor = None if bgcolor is None else _make_color(bgcolor)
        self._set_attributes = sum(
            (
                bold is not None,
                dim is not None and 2,
                italic is not None and 4,
                underline is not None and 8,
                blink is not None and 16,
                blink2 is not None and 32,
                reverse is not None and 64,
                conceal is not None and 128,
                strike is not None and 256,
                underline2 is not None and 512,
                frame is not None and 1024,
                encircle is not None and 2048,
                overline is not None and 4096,
            )
        )
        self._attributes = (
            sum(
                (
                    bold and 1 or 0,
                    dim and 2 or 0,
                    italic and 4 or 0,
                    underline and 8 or 0,
                    blink and 16 or 0,
                    blink2 and 32 or 0,
                    reverse and 64 or 0,
                    conceal and 128 or 0,
                    strike and 256 or 0,
                    underline2 and 512 or 0,
                    frame and 1024 or 0,
                    encircle and 2048 or 0,
                    overline and 4096 or 0,
                )
            )
            if self._set_attributes
            else 0
        )

        self._link = link
        self._meta = None if meta is None else dumps(meta)
        self._link_id = (
            f"{randint(0, 999999)}{hash(self._meta)}" if (link or meta) else ""
        )
        self._hash: Optional[int] = None
        self._null = not (self._set_attributes or color or bgcolor or link or meta)

    @classmethod
    def null(cls) -> "Style":
        """Create an 'null' style, equivalent to Style(), but more performant."""
        return NULL_STYLE

    @classmethod
    def from_color(
        cls, color: Optional[Color] = None, bgcolor: Optional[Color] = None
    ) -> "Style":
        """Create a new style with colors and no attributes.

        Returns:
            color (Optional[Color]): A (foreground) color, or None for no color. Defaults to None.
            bgcolor (Optional[Color]): A (background) color, or None for no color. Defaults to None.
        """
        style: Style = cls.__new__(Style)
        style._ansi = None
        style._style_definition = None
        style._color = color
        style._bgcolor = bgcolor
        style._set_attributes = 0
        style._attributes = 0
        style._link = None
        style._link_id = ""
        style._meta = None
        style._null = not (color or bgcolor)
        style._hash = None
        return style

    @classmethod
    def from_meta(cls, meta: Optional[Dict[str, Any]]) -> "Style":
        """Create a new style with meta data.

        Returns:
            meta (Optional[Dict[str, Any]]): A dictionary of meta data. Defaults to None.
        """
        style: Style = cls.__new__(Style)
        style._ansi = None
        style._style_definition = None
        style._color = None
        style._bgcolor = None
        style._set_attributes = 0
        style._attributes = 0
        style._link = None
        style._meta = dumps(meta)
        style._link_id = f"{randint(0, 999999)}{hash(style._meta)}"
        style._hash = None
        style._null = not (meta)
        return style

    @classmethod
    def on(cls, meta: Optional[Dict[str, Any]] = None, **handlers: Any) -> "Style":
        """Create a blank style with meta information.

        Example:
            style = Style.on(click=self.on_click)

        Args:
            meta (Optional[Dict[str, Any]], optional): An optional dict of meta information.
            **handlers (Any): Keyword arguments are translated in to handlers.

        Returns:
            Style: A Style with meta information attached.
        """
        meta = {} if meta is None else meta
        meta.update({f"@{key}": value for key, value in handlers.items()})
        return cls.from_meta(meta)

    bold = _Bit(0)
    dim = _Bit(1)
    italic = _Bit(2)
    underline = _Bit(3)
    blink = _Bit(4)
    blink2 = _Bit(5)
    reverse = _Bit(6)
    conceal = _Bit(7)
    strike = _Bit(8)
    underline2 = _Bit(9)
    frame = _Bit(10)
    encircle = _Bit(11)
    overline = _Bit(12)

    @property
    def link_id(self) -> str:
        """Get a link id, used in ansi code for links."""
        return self._link_id

    def __str__(self) -> str:
        """Re-generate style definition from attributes."""
        if self._style_definition is None:
            attributes: List[str] = []
            append = attributes.append
            bits = self._set_attributes
            if bits & 0b0000000001111:
                if bits & 1:
                    append("bold" if self.bold else "not bold")
                if bits & (1 << 1):
                    append("dim" if self.dim else "not dim")
                if bits & (1 << 2):
                    append("italic" if self.italic else "not italic")
                if bits & (1 << 3):
                    append("underline" if self.underline else "not underline")
            if bits & 0b0000111110000:
                if bits & (1 << 4):
                    append("blink" if self.blink else "not blink")
                if bits & (1 << 5):
                    append("blink2" if self.blink2 else "not blink2")
                if bits & (1 << 6):
                    append("reverse" if self.reverse else "not reverse")
                if bits & (1 << 7):
                    append("conceal" if self.conceal else "not conceal")
                if bits & (1 << 8):
                    append("strike" if self.strike else "not strike")
            if bits & 0b1111000000000:
                if bits & (1 << 9):
                    append("underline2" if self.underline2 else "not underline2")
                if bits & (1 << 10):
                    append("frame" if self.frame else "not frame")
                if bits & (1 << 11):
                    append("encircle" if self.encircle else "not encircle")
                if bits & (1 << 12):
                    append("overline" if self.overline else "not overline")
            if self._color is not None:
                append(self._color.name)
            if self._bgcolor is not None:
                append("on")
                append(self._bgcolor.name)
            if self._link:
                append("link")
                append(self._link)
            self._style_definition = " ".join(attributes) or "none"
        return self._style_definition

    def __bool__(self) -> bool:
        """A Style is false if it has no attributes, colors, or links."""
        return not self._null

    def _make_ansi_codes(self, color_system: ColorSystem) -> str:
        """Generate ANSI codes for this style.

        Args:
            color_system (ColorSystem): Color system.

        Returns:
            str: String containing codes.
        """

        if self._ansi is None:
            sgr: List[str] = []
            append = sgr.append
            _style_map = self._style_map
            attributes = self._attributes & self._set_attributes
            if attributes:
                if attributes & 1:
                    append(_style_map[0])
                if attributes & 2:
                    append(_style_map[1])
                if attributes & 4:
                    append(_style_map[2])
                if attributes & 8:
                    append(_style_map[3])
                if attributes & 0b0000111110000:
                    for bit in range(4, 9):
                        if attributes & (1 << bit):
                            append(_style_map[bit])
                if attributes & 0b1111000000000:
                    for bit in range(9, 13):
                        if attributes & (1 << bit):
                            append(_style_map[bit])
            if self._color is not None:
                sgr.extend(self._color.downgrade(color_system).get_ansi_codes())
            if self._bgcolor is not None:
                sgr.extend(
                    self._bgcolor.downgrade(color_system).get_ansi_codes(
                        foreground=False
                    )
                )
            self._ansi = ";".join(sgr)
        return self._ansi

    @classmethod
    @lru_cache(maxsize=1024)
    def normalize(cls, style: str) -> str:
        """Normalize a style definition so that styles with the same effect have the same string
        representation.

        Args:
            style (str): A style definition.

        Returns:
            str: Normal form of style definition.
        """
        try:
            return str(cls.parse(style))
        except errors.StyleSyntaxError:
            return style.strip().lower()

    @classmethod
    def pick_first(cls, *values: Optional[StyleType]) -> StyleType:
        """Pick first non-None style."""
        for value in values:
            if value is not None:
                return value
        raise ValueError("expected at least one non-None style")

    def __rich_repr__(self) -> Result:
        yield "color", self.color, None
        yield "bgcolor", self.bgcolor, None
        yield "bold", self.bold, None,
        yield "dim", self.dim, None,
        yield "italic", self.italic, None
        yield "underline", self.underline, None,
        yield "blink", self.blink, None
        yield "blink2", self.blink2, None
        yield "reverse", self.reverse, None
        yield "conceal", self.conceal, None
        yield "strike", self.strike, None
        yield "underline2", self.underline2, None
        yield "frame", self.frame, None
        yield "encircle", self.encircle, None
        yield "link", self.link, None
        if self._meta:
            yield "meta", self.meta

    def __eq__(self, other: Any) -> bool:
        if not isinstance(other, Style):
            return NotImplemented
        return self.__hash__() == other.__hash__()

    def __ne__(self, other: Any) -> bool:
        if not isinstance(other, Style):
            return NotImplemented
        return self.__hash__() != other.__hash__()

    def __hash__(self) -> int:
        if self._hash is not None:
            return self._hash
        self._hash = hash(
            (
                self._color,
                self._bgcolor,
                self._attributes,
                self._set_attributes,
                self._link,
                self._meta,
            )
        )
        return self._hash

    @property
    def color(self) -> Optional[Color]:
        """The foreground color or None if it is not set."""
        return self._color

    @property
    def bgcolor(self) -> Optional[Color]:
        """The background color or None if it is not set."""
        return self._bgcolor

    @property
    def link(self) -> Optional[str]:
        """Link text, if set."""
        return self._link

    @property
    def transparent_background(self) -> bool:
        """Check if the style specified a transparent background."""
        return self.bgcolor is None or self.bgcolor.is_default

    @property
    def background_style(self) -> "Style":
        """A Style with background only."""
        return Style(bgcolor=self.bgcolor)

    @property
    def meta(self) -> Dict[str, Any]:
        """Get meta information (can not be changed after construction)."""
        return {} if self._meta is None else cast(Dict[str, Any], loads(self._meta))

    @property
    def without_color(self) -> "Style":
        """Get a copy of the style with color removed."""
        if self._null:
            return NULL_STYLE
        style: Style = self.__new__(Style)
        style._ansi = None
        style._style_definition = None
        style._color = None
        style._bgcolor = None
        style._attributes = self._attributes
        style._set_attributes = self._set_attributes
        style._link = self._link
        style._link_id = f"{randint(0, 999999)}" if self._link else ""
        style._null = False
        style._meta = None
        style._hash = None
        return style

    @classmethod
    @lru_cache(maxsize=4096)
    def parse(cls, style_definition: str) -> "Style":
        """Parse a style definition.

        Args:
            style_definition (str): A string containing a style.

        Raises:
            errors.StyleSyntaxError: If the style definition syntax is invalid.

        Returns:
            `Style`: A Style instance.
        """
        if style_definition.strip() == "none" or not style_definition:
            return cls.null()

        STYLE_ATTRIBUTES = cls.STYLE_ATTRIBUTES
        color: Optional[str] = None
        bgcolor: Optional[str] = None
        attributes: Dict[str, Optional[Any]] = {}
        link: Optional[str] = None

        words = iter(style_definition.split())
        for original_word in words:
            word = original_word.lower()
            if word == "on":
                word = next(words, "")
                if not word:
                    raise errors.StyleSyntaxError("color expected after 'on'")
                try:
                    Color.parse(word) is None
                except ColorParseError as error:
                    raise errors.StyleSyntaxError(
                        f"unable to parse {word!r} as background color; {error}"
                    ) from None
                bgcolor = word

            elif word == "not":
                word = next(words, "")
                attribute = STYLE_ATTRIBUTES.get(word)
                if attribute is None:
                    raise errors.StyleSyntaxError(
                        f"expected style attribute after 'not', found {word!r}"
                    )
                attributes[attribute] = False

            elif word == "link":
                word = next(words, "")
                if not word:
                    raise errors.StyleSyntaxError("URL expected after 'link'")
                link = word

            elif word in STYLE_ATTRIBUTES:
                attributes[STYLE_ATTRIBUTES[word]] = True

            else:
                try:
                    Color.parse(word)
                except ColorParseError as error:
                    raise errors.StyleSyntaxError(
                        f"unable to parse {word!r} as color; {error}"
                    ) from None
                color = word
        style = Style(color=color, bgcolor=bgcolor, link=link, **attributes)
        return style

    @lru_cache(maxsize=1024)
    def get_html_style(self, theme: Optional[TerminalTheme] = None) -> str:
        """Get a CSS style rule."""
        theme = theme or DEFAULT_TERMINAL_THEME
        css: List[str] = []
        append = css.append

        color = self.color
        bgcolor = self.bgcolor
        if self.reverse:
            color, bgcolor = bgcolor, color
        if self.dim:
            foreground_color = (
                theme.foreground_color if color is None else color.get_truecolor(theme)
            )
            color = Color.from_triplet(
                blend_rgb(foreground_color, theme.background_color, 0.5)
            )
        if color is not None:
            theme_color = color.get_truecolor(theme)
            append(f"color: {theme_color.hex}")
            append(f"text-decoration-color: {theme_color.hex}")
        if bgcolor is not None:
            theme_color = bgcolor.get_truecolor(theme, foreground=False)
            append(f"background-color: {theme_color.hex}")
        if self.bold:
            append("font-weight: bold")
        if self.italic:
            append("font-style: italic")
        if self.underline:
            append("text-decoration: underline")
        if self.strike:
            append("text-decoration: line-through")
        if self.overline:
            append("text-decoration: overline")
        return "; ".join(css)

    @classmethod
    def combine(cls, styles: Iterable["Style"]) -> "Style":
        """Combine styles and get result.

        Args:
            styles (Iterable[Style]): Styles to combine.

        Returns:
            Style: A new style instance.
        """
        iter_styles = iter(styles)
        return sum(iter_styles, next(iter_styles))

    @classmethod
    def chain(cls, *styles: "Style") -> "Style":
        """Combine styles from positional argument in to a single style.

        Args:
            *styles (Iterable[Style]): Styles to combine.

        Returns:
            Style: A new style instance.
        """
        iter_styles = iter(styles)
        return sum(iter_styles, next(iter_styles))

    def copy(self) -> "Style":
        """Get a copy of this style.

        Returns:
            Style: A new Style instance with identical attributes.
        """
        if self._null:
            return NULL_STYLE
        style: Style = self.__new__(Style)
        style._ansi = self._ansi
        style._style_definition = self._style_definition
        style._color = self._color
        style._bgcolor = self._bgcolor
        style._attributes = self._attributes
        style._set_attributes = self._set_attributes
        style._link = self._link
        style._link_id = f"{randint(0, 999999)}" if self._link else ""
        style._hash = self._hash
        style._null = False
        style._meta = self._meta
        return style

    @lru_cache(maxsize=128)
    def clear_meta_and_links(self) -> "Style":
        """Get a copy of this style with link and meta information removed.

        Returns:
            Style: New style object.
        """
        if self._null:
            return NULL_STYLE
        style: Style = self.__new__(Style)
        style._ansi = self._ansi
        style._style_definition = self._style_definition
        style._color = self._color
        style._bgcolor = self._bgcolor
        style._attributes = self._attributes
        style._set_attributes = self._set_attributes
        style._link = None
        style._link_id = ""
        style._hash = self._hash
        style._null = False
        style._meta = None
        return style

    def update_link(self, link: Optional[str] = None) -> "Style":
        """Get a copy with a different value for link.

        Args:
            link (str, optional): New value for link. Defaults to None.

        Returns:
            Style: A new Style instance.
        """
        style: Style = self.__new__(Style)
        style._ansi = self._ansi
        style._style_definition = self._style_definition
        style._color = self._color
        style._bgcolor = self._bgcolor
        style._attributes = self._attributes
        style._set_attributes = self._set_attributes
        style._link = link
        style._link_id = f"{randint(0, 999999)}" if link else ""
        style._hash = None
        style._null = False
        style._meta = self._meta
        return style

    def render(
        self,
        text: str = "",
        *,
        color_system: Optional[ColorSystem] = ColorSystem.TRUECOLOR,
        legacy_windows: bool = False,
    ) -> str:
        """Render the ANSI codes for the style.

        Args:
            text (str, optional): A string to style. Defaults to "".
            color_system (Optional[ColorSystem], optional): Color system to render to. Defaults to ColorSystem.TRUECOLOR.

        Returns:
            str: A string containing ANSI style codes.
        """
        if not text or color_system is None:
            return text
        attrs = self._ansi or self._make_ansi_codes(color_system)
        rendered = f"\x1b[{attrs}m{text}\x1b[0m" if attrs else text
        if self._link and not legacy_windows:
            rendered = (
                f"\x1b]8;id={self._link_id};{self._link}\x1b\\{rendered}\x1b]8;;\x1b\\"
            )
        return rendered

    def test(self, text: Optional[str] = None) -> None:
        """Write text with style directly to terminal.

        This method is for testing purposes only.

        Args:
            text (Optional[str], optional): Text to style or None for style name.

        """
        text = text or str(self)
        sys.stdout.write(f"{self.render(text)}\n")

    @lru_cache(maxsize=1024)
    def _add(self, style: Optional["Style"]) -> "Style":
        if style is None or style._null:
            return self
        if self._null:
            return style
        new_style: Style = self.__new__(Style)
        new_style._ansi = None
        new_style._style_definition = None
        new_style._color = style._color or self._color
        new_style._bgcolor = style._bgcolor or self._bgcolor
        new_style._attributes = (self._attributes & ~style._set_attributes) | (
            style._attributes & style._set_attributes
        )
        new_style._set_attributes = self._set_attributes | style._set_attributes
        new_style._link = style._link or self._link
        new_style._link_id = style._link_id or self._link_id
        new_style._null = style._null
        if self._meta and style._meta:
            new_style._meta = dumps({**self.meta, **style.meta})
        else:
            new_style._meta = self._meta or style._meta
        new_style._hash = None
        return new_style

    def __add__(self, style: Optional["Style"]) -> "Style":
        combined_style = self._add(style)
        return combined_style.copy() if combined_style.link else combined_style


NULL_STYLE = Style()


class StyleStack:
    """A stack of styles."""

    __slots__ = ["_stack"]

    def __init__(self, default_style: "Style") -> None:
        self._stack: List[Style] = [default_style]

    def __repr__(self) -> str:
        return f"<stylestack {self._stack!r}>"

    @property
    def current(self) -> Style:
        """Get the Style at the top of the stack."""
        return self._stack[-1]

    def push(self, style: Style) -> None:
        """Push a new style on to the stack.

        Args:
            style (Style): New style to combine with current style.
        """
        self._stack.append(self._stack[-1] + style)

    def pop(self) -> Style:
        """Pop last style and discard.

        Returns:
            Style: New current style (also available as stack.current)
        """
        self._stack.pop()
        return self._stack[-1]
797 lines•26.4 KB
python
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