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travel-assistant-bot
/
.venv
/
Lib
/
site-packages
/
pip
/
_vendor
/
urllib3
RSK World
travel-assistant-bot
Travel Assistant Bot - Python + Flask + OpenAI API + Travel Bot + Flight Search + Hotel Booking + Weather
urllib3
  • __pycache__
  • contrib
  • packages
  • util
  • __init__.py3.3 KB
  • _collections.py11.1 KB
  • _version.py64 B
  • connection.py19.8 KB
  • connectionpool.py39.5 KB
  • exceptions.py8 KB
  • fields.py8.4 KB
  • filepost.py2.4 KB
  • poolmanager.py19.5 KB
  • request.py6.5 KB
  • response.py29.9 KB
palette.py_manylinux.pylayout.py
.venv/Lib/site-packages/pip/_vendor/rich/palette.py
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from math import sqrt
from functools import lru_cache
from typing import Sequence, Tuple, TYPE_CHECKING

from .color_triplet import ColorTriplet

if TYPE_CHECKING:
    from pip._vendor.rich.table import Table


class Palette:
    """A palette of available colors."""

    def __init__(self, colors: Sequence[Tuple[int, int, int]]):
        self._colors = colors

    def __getitem__(self, number: int) -> ColorTriplet:
        return ColorTriplet(*self._colors[number])

    def __rich__(self) -> "Table":
        from pip._vendor.rich.color import Color
        from pip._vendor.rich.style import Style
        from pip._vendor.rich.text import Text
        from pip._vendor.rich.table import Table

        table = Table(
            "index",
            "RGB",
            "Color",
            title="Palette",
            caption=f"{len(self._colors)} colors",
            highlight=True,
            caption_justify="right",
        )
        for index, color in enumerate(self._colors):
            table.add_row(
                str(index),
                repr(color),
                Text(" " * 16, style=Style(bgcolor=Color.from_rgb(*color))),
            )
        return table

    # This is somewhat inefficient and needs caching
    @lru_cache(maxsize=1024)
    def match(self, color: Tuple[int, int, int]) -> int:
        """Find a color from a palette that most closely matches a given color.

        Args:
            color (Tuple[int, int, int]): RGB components in range 0 > 255.

        Returns:
            int: Index of closes matching color.
        """
        red1, green1, blue1 = color
        _sqrt = sqrt
        get_color = self._colors.__getitem__

        def get_color_distance(index: int) -> float:
            """Get the distance to a color."""
            red2, green2, blue2 = get_color(index)
            red_mean = (red1 + red2) // 2
            red = red1 - red2
            green = green1 - green2
            blue = blue1 - blue2
            return _sqrt(
                (((512 + red_mean) * red * red) >> 8)
                + 4 * green * green
                + (((767 - red_mean) * blue * blue) >> 8)
            )

        min_index = min(range(len(self._colors)), key=get_color_distance)
        return min_index


if __name__ == "__main__":  # pragma: no cover
    import colorsys
    from typing import Iterable
    from pip._vendor.rich.color import Color
    from pip._vendor.rich.console import Console, ConsoleOptions
    from pip._vendor.rich.segment import Segment
    from pip._vendor.rich.style import Style

    class ColorBox:
        def __rich_console__(
            self, console: Console, options: ConsoleOptions
        ) -> Iterable[Segment]:
            height = console.size.height - 3
            for y in range(0, height):
                for x in range(options.max_width):
                    h = x / options.max_width
                    l = y / (height + 1)
                    r1, g1, b1 = colorsys.hls_to_rgb(h, l, 1.0)
                    r2, g2, b2 = colorsys.hls_to_rgb(h, l + (1 / height / 2), 1.0)
                    bgcolor = Color.from_rgb(r1 * 255, g1 * 255, b1 * 255)
                    color = Color.from_rgb(r2 * 255, g2 * 255, b2 * 255)
                    yield Segment("▄", Style(color=color, bgcolor=bgcolor))
                yield Segment.line()

    console = Console()
    console.print(ColorBox())
101 lines•3.3 KB
python
.venv/Lib/site-packages/pip/_vendor/packaging/_manylinux.py
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from __future__ import annotations

import collections
import contextlib
import functools
import os
import re
import sys
import warnings
from typing import Generator, Iterator, NamedTuple, Sequence

from ._elffile import EIClass, EIData, ELFFile, EMachine

EF_ARM_ABIMASK = 0xFF000000
EF_ARM_ABI_VER5 = 0x05000000
EF_ARM_ABI_FLOAT_HARD = 0x00000400


# `os.PathLike` not a generic type until Python 3.9, so sticking with `str`
# as the type for `path` until then.
@contextlib.contextmanager
def _parse_elf(path: str) -> Generator[ELFFile | None, None, None]:
    try:
        with open(path, "rb") as f:
            yield ELFFile(f)
    except (OSError, TypeError, ValueError):
        yield None


def _is_linux_armhf(executable: str) -> bool:
    # hard-float ABI can be detected from the ELF header of the running
    # process
    # https://static.docs.arm.com/ihi0044/g/aaelf32.pdf
    with _parse_elf(executable) as f:
        return (
            f is not None
            and f.capacity == EIClass.C32
            and f.encoding == EIData.Lsb
            and f.machine == EMachine.Arm
            and f.flags & EF_ARM_ABIMASK == EF_ARM_ABI_VER5
            and f.flags & EF_ARM_ABI_FLOAT_HARD == EF_ARM_ABI_FLOAT_HARD
        )


def _is_linux_i686(executable: str) -> bool:
    with _parse_elf(executable) as f:
        return (
            f is not None
            and f.capacity == EIClass.C32
            and f.encoding == EIData.Lsb
            and f.machine == EMachine.I386
        )


def _have_compatible_abi(executable: str, archs: Sequence[str]) -> bool:
    if "armv7l" in archs:
        return _is_linux_armhf(executable)
    if "i686" in archs:
        return _is_linux_i686(executable)
    allowed_archs = {
        "x86_64",
        "aarch64",
        "ppc64",
        "ppc64le",
        "s390x",
        "loongarch64",
        "riscv64",
    }
    return any(arch in allowed_archs for arch in archs)


# If glibc ever changes its major version, we need to know what the last
# minor version was, so we can build the complete list of all versions.
# For now, guess what the highest minor version might be, assume it will
# be 50 for testing. Once this actually happens, update the dictionary
# with the actual value.
_LAST_GLIBC_MINOR: dict[int, int] = collections.defaultdict(lambda: 50)


class _GLibCVersion(NamedTuple):
    major: int
    minor: int


def _glibc_version_string_confstr() -> str | None:
    """
    Primary implementation of glibc_version_string using os.confstr.
    """
    # os.confstr is quite a bit faster than ctypes.DLL. It's also less likely
    # to be broken or missing. This strategy is used in the standard library
    # platform module.
    # https://github.com/python/cpython/blob/fcf1d003bf4f0100c/Lib/platform.py#L175-L183
    try:
        # Should be a string like "glibc 2.17".
        version_string: str | None = os.confstr("CS_GNU_LIBC_VERSION")
        assert version_string is not None
        _, version = version_string.rsplit()
    except (AssertionError, AttributeError, OSError, ValueError):
        # os.confstr() or CS_GNU_LIBC_VERSION not available (or a bad value)...
        return None
    return version


def _glibc_version_string_ctypes() -> str | None:
    """
    Fallback implementation of glibc_version_string using ctypes.
    """
    try:
        import ctypes
    except ImportError:
        return None

    # ctypes.CDLL(None) internally calls dlopen(NULL), and as the dlopen
    # manpage says, "If filename is NULL, then the returned handle is for the
    # main program". This way we can let the linker do the work to figure out
    # which libc our process is actually using.
    #
    # We must also handle the special case where the executable is not a
    # dynamically linked executable. This can occur when using musl libc,
    # for example. In this situation, dlopen() will error, leading to an
    # OSError. Interestingly, at least in the case of musl, there is no
    # errno set on the OSError. The single string argument used to construct
    # OSError comes from libc itself and is therefore not portable to
    # hard code here. In any case, failure to call dlopen() means we
    # can proceed, so we bail on our attempt.
    try:
        process_namespace = ctypes.CDLL(None)
    except OSError:
        return None

    try:
        gnu_get_libc_version = process_namespace.gnu_get_libc_version
    except AttributeError:
        # Symbol doesn't exist -> therefore, we are not linked to
        # glibc.
        return None

    # Call gnu_get_libc_version, which returns a string like "2.5"
    gnu_get_libc_version.restype = ctypes.c_char_p
    version_str: str = gnu_get_libc_version()
    # py2 / py3 compatibility:
    if not isinstance(version_str, str):
        version_str = version_str.decode("ascii")

    return version_str


def _glibc_version_string() -> str | None:
    """Returns glibc version string, or None if not using glibc."""
    return _glibc_version_string_confstr() or _glibc_version_string_ctypes()


def _parse_glibc_version(version_str: str) -> tuple[int, int]:
    """Parse glibc version.

    We use a regexp instead of str.split because we want to discard any
    random junk that might come after the minor version -- this might happen
    in patched/forked versions of glibc (e.g. Linaro's version of glibc
    uses version strings like "2.20-2014.11"). See gh-3588.
    """
    m = re.match(r"(?P<major>[0-9]+)\.(?P<minor>[0-9]+)", version_str)
    if not m:
        warnings.warn(
            f"Expected glibc version with 2 components major.minor,"
            f" got: {version_str}",
            RuntimeWarning,
        )
        return -1, -1
    return int(m.group("major")), int(m.group("minor"))


@functools.lru_cache
def _get_glibc_version() -> tuple[int, int]:
    version_str = _glibc_version_string()
    if version_str is None:
        return (-1, -1)
    return _parse_glibc_version(version_str)


# From PEP 513, PEP 600
def _is_compatible(arch: str, version: _GLibCVersion) -> bool:
    sys_glibc = _get_glibc_version()
    if sys_glibc < version:
        return False
    # Check for presence of _manylinux module.
    try:
        import _manylinux
    except ImportError:
        return True
    if hasattr(_manylinux, "manylinux_compatible"):
        result = _manylinux.manylinux_compatible(version[0], version[1], arch)
        if result is not None:
            return bool(result)
        return True
    if version == _GLibCVersion(2, 5):
        if hasattr(_manylinux, "manylinux1_compatible"):
            return bool(_manylinux.manylinux1_compatible)
    if version == _GLibCVersion(2, 12):
        if hasattr(_manylinux, "manylinux2010_compatible"):
            return bool(_manylinux.manylinux2010_compatible)
    if version == _GLibCVersion(2, 17):
        if hasattr(_manylinux, "manylinux2014_compatible"):
            return bool(_manylinux.manylinux2014_compatible)
    return True


_LEGACY_MANYLINUX_MAP = {
    # CentOS 7 w/ glibc 2.17 (PEP 599)
    (2, 17): "manylinux2014",
    # CentOS 6 w/ glibc 2.12 (PEP 571)
    (2, 12): "manylinux2010",
    # CentOS 5 w/ glibc 2.5 (PEP 513)
    (2, 5): "manylinux1",
}


def platform_tags(archs: Sequence[str]) -> Iterator[str]:
    """Generate manylinux tags compatible to the current platform.

    :param archs: Sequence of compatible architectures.
        The first one shall be the closest to the actual architecture and be the part of
        platform tag after the ``linux_`` prefix, e.g. ``x86_64``.
        The ``linux_`` prefix is assumed as a prerequisite for the current platform to
        be manylinux-compatible.

    :returns: An iterator of compatible manylinux tags.
    """
    if not _have_compatible_abi(sys.executable, archs):
        return
    # Oldest glibc to be supported regardless of architecture is (2, 17).
    too_old_glibc2 = _GLibCVersion(2, 16)
    if set(archs) & {"x86_64", "i686"}:
        # On x86/i686 also oldest glibc to be supported is (2, 5).
        too_old_glibc2 = _GLibCVersion(2, 4)
    current_glibc = _GLibCVersion(*_get_glibc_version())
    glibc_max_list = [current_glibc]
    # We can assume compatibility across glibc major versions.
    # https://sourceware.org/bugzilla/show_bug.cgi?id=24636
    #
    # Build a list of maximum glibc versions so that we can
    # output the canonical list of all glibc from current_glibc
    # down to too_old_glibc2, including all intermediary versions.
    for glibc_major in range(current_glibc.major - 1, 1, -1):
        glibc_minor = _LAST_GLIBC_MINOR[glibc_major]
        glibc_max_list.append(_GLibCVersion(glibc_major, glibc_minor))
    for arch in archs:
        for glibc_max in glibc_max_list:
            if glibc_max.major == too_old_glibc2.major:
                min_minor = too_old_glibc2.minor
            else:
                # For other glibc major versions oldest supported is (x, 0).
                min_minor = -1
            for glibc_minor in range(glibc_max.minor, min_minor, -1):
                glibc_version = _GLibCVersion(glibc_max.major, glibc_minor)
                tag = "manylinux_{}_{}".format(*glibc_version)
                if _is_compatible(arch, glibc_version):
                    yield f"{tag}_{arch}"
                # Handle the legacy manylinux1, manylinux2010, manylinux2014 tags.
                if glibc_version in _LEGACY_MANYLINUX_MAP:
                    legacy_tag = _LEGACY_MANYLINUX_MAP[glibc_version]
                    if _is_compatible(arch, glibc_version):
                        yield f"{legacy_tag}_{arch}"
263 lines•9.4 KB
python
.venv/Lib/site-packages/pip/_vendor/rich/layout.py
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from abc import ABC, abstractmethod
from itertools import islice
from operator import itemgetter
from threading import RLock
from typing import (
    TYPE_CHECKING,
    Dict,
    Iterable,
    List,
    NamedTuple,
    Optional,
    Sequence,
    Tuple,
    Union,
)

from ._ratio import ratio_resolve
from .align import Align
from .console import Console, ConsoleOptions, RenderableType, RenderResult
from .highlighter import ReprHighlighter
from .panel import Panel
from .pretty import Pretty
from .region import Region
from .repr import Result, rich_repr
from .segment import Segment
from .style import StyleType

if TYPE_CHECKING:
    from pip._vendor.rich.tree import Tree


class LayoutRender(NamedTuple):
    """An individual layout render."""

    region: Region
    render: List[List[Segment]]


RegionMap = Dict["Layout", Region]
RenderMap = Dict["Layout", LayoutRender]


class LayoutError(Exception):
    """Layout related error."""


class NoSplitter(LayoutError):
    """Requested splitter does not exist."""


class _Placeholder:
    """An internal renderable used as a Layout placeholder."""

    highlighter = ReprHighlighter()

    def __init__(self, layout: "Layout", style: StyleType = "") -> None:
        self.layout = layout
        self.style = style

    def __rich_console__(
        self, console: Console, options: ConsoleOptions
    ) -> RenderResult:
        width = options.max_width
        height = options.height or options.size.height
        layout = self.layout
        title = (
            f"{layout.name!r} ({width} x {height})"
            if layout.name
            else f"({width} x {height})"
        )
        yield Panel(
            Align.center(Pretty(layout), vertical="middle"),
            style=self.style,
            title=self.highlighter(title),
            border_style="blue",
            height=height,
        )


class Splitter(ABC):
    """Base class for a splitter."""

    name: str = ""

    @abstractmethod
    def get_tree_icon(self) -> str:
        """Get the icon (emoji) used in layout.tree"""

    @abstractmethod
    def divide(
        self, children: Sequence["Layout"], region: Region
    ) -> Iterable[Tuple["Layout", Region]]:
        """Divide a region amongst several child layouts.

        Args:
            children (Sequence(Layout)): A number of child layouts.
            region (Region): A rectangular region to divide.
        """


class RowSplitter(Splitter):
    """Split a layout region in to rows."""

    name = "row"

    def get_tree_icon(self) -> str:
        return "[layout.tree.row]⬌"

    def divide(
        self, children: Sequence["Layout"], region: Region
    ) -> Iterable[Tuple["Layout", Region]]:
        x, y, width, height = region
        render_widths = ratio_resolve(width, children)
        offset = 0
        _Region = Region
        for child, child_width in zip(children, render_widths):
            yield child, _Region(x + offset, y, child_width, height)
            offset += child_width


class ColumnSplitter(Splitter):
    """Split a layout region in to columns."""

    name = "column"

    def get_tree_icon(self) -> str:
        return "[layout.tree.column]⬍"

    def divide(
        self, children: Sequence["Layout"], region: Region
    ) -> Iterable[Tuple["Layout", Region]]:
        x, y, width, height = region
        render_heights = ratio_resolve(height, children)
        offset = 0
        _Region = Region
        for child, child_height in zip(children, render_heights):
            yield child, _Region(x, y + offset, width, child_height)
            offset += child_height


@rich_repr
class Layout:
    """A renderable to divide a fixed height in to rows or columns.

    Args:
        renderable (RenderableType, optional): Renderable content, or None for placeholder. Defaults to None.
        name (str, optional): Optional identifier for Layout. Defaults to None.
        size (int, optional): Optional fixed size of layout. Defaults to None.
        minimum_size (int, optional): Minimum size of layout. Defaults to 1.
        ratio (int, optional): Optional ratio for flexible layout. Defaults to 1.
        visible (bool, optional): Visibility of layout. Defaults to True.
    """

    splitters = {"row": RowSplitter, "column": ColumnSplitter}

    def __init__(
        self,
        renderable: Optional[RenderableType] = None,
        *,
        name: Optional[str] = None,
        size: Optional[int] = None,
        minimum_size: int = 1,
        ratio: int = 1,
        visible: bool = True,
    ) -> None:
        self._renderable = renderable or _Placeholder(self)
        self.size = size
        self.minimum_size = minimum_size
        self.ratio = ratio
        self.name = name
        self.visible = visible
        self.splitter: Splitter = self.splitters["column"]()
        self._children: List[Layout] = []
        self._render_map: RenderMap = {}
        self._lock = RLock()

    def __rich_repr__(self) -> Result:
        yield "name", self.name, None
        yield "size", self.size, None
        yield "minimum_size", self.minimum_size, 1
        yield "ratio", self.ratio, 1

    @property
    def renderable(self) -> RenderableType:
        """Layout renderable."""
        return self if self._children else self._renderable

    @property
    def children(self) -> List["Layout"]:
        """Gets (visible) layout children."""
        return [child for child in self._children if child.visible]

    @property
    def map(self) -> RenderMap:
        """Get a map of the last render."""
        return self._render_map

    def get(self, name: str) -> Optional["Layout"]:
        """Get a named layout, or None if it doesn't exist.

        Args:
            name (str): Name of layout.

        Returns:
            Optional[Layout]: Layout instance or None if no layout was found.
        """
        if self.name == name:
            return self
        else:
            for child in self._children:
                named_layout = child.get(name)
                if named_layout is not None:
                    return named_layout
        return None

    def __getitem__(self, name: str) -> "Layout":
        layout = self.get(name)
        if layout is None:
            raise KeyError(f"No layout with name {name!r}")
        return layout

    @property
    def tree(self) -> "Tree":
        """Get a tree renderable to show layout structure."""
        from pip._vendor.rich.styled import Styled
        from pip._vendor.rich.table import Table
        from pip._vendor.rich.tree import Tree

        def summary(layout: "Layout") -> Table:
            icon = layout.splitter.get_tree_icon()

            table = Table.grid(padding=(0, 1, 0, 0))

            text: RenderableType = (
                Pretty(layout) if layout.visible else Styled(Pretty(layout), "dim")
            )
            table.add_row(icon, text)
            _summary = table
            return _summary

        layout = self
        tree = Tree(
            summary(layout),
            guide_style=f"layout.tree.{layout.splitter.name}",
            highlight=True,
        )

        def recurse(tree: "Tree", layout: "Layout") -> None:
            for child in layout._children:
                recurse(
                    tree.add(
                        summary(child),
                        guide_style=f"layout.tree.{child.splitter.name}",
                    ),
                    child,
                )

        recurse(tree, self)
        return tree

    def split(
        self,
        *layouts: Union["Layout", RenderableType],
        splitter: Union[Splitter, str] = "column",
    ) -> None:
        """Split the layout in to multiple sub-layouts.

        Args:
            *layouts (Layout): Positional arguments should be (sub) Layout instances.
            splitter (Union[Splitter, str]): Splitter instance or name of splitter.
        """
        _layouts = [
            layout if isinstance(layout, Layout) else Layout(layout)
            for layout in layouts
        ]
        try:
            self.splitter = (
                splitter
                if isinstance(splitter, Splitter)
                else self.splitters[splitter]()
            )
        except KeyError:
            raise NoSplitter(f"No splitter called {splitter!r}")
        self._children[:] = _layouts

    def add_split(self, *layouts: Union["Layout", RenderableType]) -> None:
        """Add a new layout(s) to existing split.

        Args:
            *layouts (Union[Layout, RenderableType]): Positional arguments should be renderables or (sub) Layout instances.

        """
        _layouts = (
            layout if isinstance(layout, Layout) else Layout(layout)
            for layout in layouts
        )
        self._children.extend(_layouts)

    def split_row(self, *layouts: Union["Layout", RenderableType]) -> None:
        """Split the layout in to a row (layouts side by side).

        Args:
            *layouts (Layout): Positional arguments should be (sub) Layout instances.
        """
        self.split(*layouts, splitter="row")

    def split_column(self, *layouts: Union["Layout", RenderableType]) -> None:
        """Split the layout in to a column (layouts stacked on top of each other).

        Args:
            *layouts (Layout): Positional arguments should be (sub) Layout instances.
        """
        self.split(*layouts, splitter="column")

    def unsplit(self) -> None:
        """Reset splits to initial state."""
        del self._children[:]

    def update(self, renderable: RenderableType) -> None:
        """Update renderable.

        Args:
            renderable (RenderableType): New renderable object.
        """
        with self._lock:
            self._renderable = renderable

    def refresh_screen(self, console: "Console", layout_name: str) -> None:
        """Refresh a sub-layout.

        Args:
            console (Console): Console instance where Layout is to be rendered.
            layout_name (str): Name of layout.
        """
        with self._lock:
            layout = self[layout_name]
            region, _lines = self._render_map[layout]
            (x, y, width, height) = region
            lines = console.render_lines(
                layout, console.options.update_dimensions(width, height)
            )
            self._render_map[layout] = LayoutRender(region, lines)
            console.update_screen_lines(lines, x, y)

    def _make_region_map(self, width: int, height: int) -> RegionMap:
        """Create a dict that maps layout on to Region."""
        stack: List[Tuple[Layout, Region]] = [(self, Region(0, 0, width, height))]
        push = stack.append
        pop = stack.pop
        layout_regions: List[Tuple[Layout, Region]] = []
        append_layout_region = layout_regions.append
        while stack:
            append_layout_region(pop())
            layout, region = layout_regions[-1]
            children = layout.children
            if children:
                for child_and_region in layout.splitter.divide(children, region):
                    push(child_and_region)

        region_map = {
            layout: region
            for layout, region in sorted(layout_regions, key=itemgetter(1))
        }
        return region_map

    def render(self, console: Console, options: ConsoleOptions) -> RenderMap:
        """Render the sub_layouts.

        Args:
            console (Console): Console instance.
            options (ConsoleOptions): Console options.

        Returns:
            RenderMap: A dict that maps Layout on to a tuple of Region, lines
        """
        render_width = options.max_width
        render_height = options.height or console.height
        region_map = self._make_region_map(render_width, render_height)
        layout_regions = [
            (layout, region)
            for layout, region in region_map.items()
            if not layout.children
        ]
        render_map: Dict["Layout", "LayoutRender"] = {}
        render_lines = console.render_lines
        update_dimensions = options.update_dimensions

        for layout, region in layout_regions:
            lines = render_lines(
                layout.renderable, update_dimensions(region.width, region.height)
            )
            render_map[layout] = LayoutRender(region, lines)
        return render_map

    def __rich_console__(
        self, console: Console, options: ConsoleOptions
    ) -> RenderResult:
        with self._lock:
            width = options.max_width or console.width
            height = options.height or console.height
            render_map = self.render(console, options.update_dimensions(width, height))
            self._render_map = render_map
            layout_lines: List[List[Segment]] = [[] for _ in range(height)]
            _islice = islice
            for region, lines in render_map.values():
                _x, y, _layout_width, layout_height = region
                for row, line in zip(
                    _islice(layout_lines, y, y + layout_height), lines
                ):
                    row.extend(line)

            new_line = Segment.line()
            for layout_row in layout_lines:
                yield from layout_row
                yield new_line


if __name__ == "__main__":
    from pip._vendor.rich.console import Console

    console = Console()
    layout = Layout()

    layout.split_column(
        Layout(name="header", size=3),
        Layout(ratio=1, name="main"),
        Layout(size=10, name="footer"),
    )

    layout["main"].split_row(Layout(name="side"), Layout(name="body", ratio=2))

    layout["body"].split_row(Layout(name="content", ratio=2), Layout(name="s2"))

    layout["s2"].split_column(
        Layout(name="top"), Layout(name="middle"), Layout(name="bottom")
    )

    layout["side"].split_column(Layout(layout.tree, name="left1"), Layout(name="left2"))

    layout["content"].update("foo")

    console.print(layout)
443 lines•13.7 KB
python
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